HipBone Games

Strategy games to stretch the mind, develop innovative approaches -- and overcome seemingly insurmountable tasks.




Devised by Charles Cameron
presented by Rheingold Associates


What are the HipBone Games?

HipBone Games are handy mind tools for squeezing wisdom from knowledge

Take your brain for a whirl when you play a round of the HipBone Games.

These challenging and enjoyable mind-tools are designed to facilitate teams or individuals working through specific, goal-achievement, problem-solving, transformational or conflict resolution processes. People know more than they think they know -- and these games prove it. Players assign their ideas to positions on the game board as the team builds an architecture of understanding.

"A wonderful device for surfacing and exploring assumptions and evolving shared meaning" -- Verna Allee , Integral Performance Group

"A give-and-take of thinking styles and wit ... on-line match of ricocheting intellects" -- Washington Post


What's the purpose here?

A typical board will be configured to take a team of players through ten steps, annotated as game moves, on the way to team process and task completion.

The process begins with the project manager playing a one- or two-word goal statement in the board's final position. A single-sentence version of this goal statement will accompany the board as play develops, and the game will end when the process devoted to its accomplishment is in place.


What does this look like?

As the game unfolds, individual moves are tasked to subteams or individual players, who then
perform relevant tasks
annotate them on the board with short move titles
describe move content and links to moves already in play, with
link to detailed task documentation as appropriate

Here for instance move 6, tacit knowledge, has just been played:

Note here:
the move title has appeared on the board
clicking on the move title would take players to move content
the board already carries requirements for the next move


What's the move Content?

Here's a sample move:

Content of Move 6: : tacit knowledge

From a knowledge management perspective, our leading untapped resource is tacit knowledge -- eg best practices known to our field people but unknown to planners or decision makers.

Links claimed:

Releasing our tacit knowledge would require breaking open the fiefdoms Valerie's move described, erase observed Tom's disconnect between higher management and field personnel, and procure cost and time savings that can translate directly into our target of optimal growth.

Comment:

When we write up our suggestions for the Process Report, we need to take these "structural considerations" into account not just as suggestion box / water cooler ideas, but as fundamentals of our commitment to make knowledge [not habit] power our decision cycle.

Related:

Karl Sveilby on Tacit Knowledge with diagnostic text
Tacit Knowledge entry in Eliasmith, Dictionary of Philosophy of Mind
Tacit knowledge in Organization by Philippe Baumard, book, 1999
The Knowledge-Creating HRIS: Learning to Live in the Messy World of Work, article, 2000
Denham Gray, Mapping tacit knowledge, resource, 2000.

In house documentation of this move task
Requirements for next move

Position of this move:

Note here:.
task related documents can be accessed from move content
moves can be "designed" using the full multimedia capabilities of the web
a link is provided to take players to the next move required
The game ends when all 10 steps in the process have been taken, and the final report posted as called for in the project manager's original goal statement.


It's Your Move

To arrange for a HipBone Game configured to your team or individual needs, or for further information, contact:
Charles Cameron, hipbone@earthlink.net